Tag Archives: shambles

Episode 947: A Helping Hound

“It’s obvious that secrets are now allowed.”

Ben Cross can’t do it, Johnny Depp can’t do it, Alec Newman and Andrew Collins can’t do it. I love ’em all, except for Ben Cross, but nobody, I mean nobody, can be Barnabas Collins except Jonathan Frid.

I will now demonstrate, using a three-round prizefight between Count Dracula and common sense.

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Episode 851: Everybody Hates Quentin

“The only future she has with you is death!”

When we last left historical heartthrob Quentin Collins, he was in what should have been a rock-solid position. He’s been released from his werewolf curse. The prophesied date of his death has come, and gone. He’s shaken off his irritating old girlfriend, and he’s running away from his terrible family with his cute new girlfriend, which by the way, both of them are immortal now. All the charts are pointing up and to the right.

But Quentin’s the lead character in a soap opera, so obviously things don’t really work out that way; there’s no such thing as a happy ending for this man. Still, today he gets to beat up the two most annoying characters on the show, so it’s not all bad.

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Episode 839: The Gods Laugh Sometimes

“It’s all right. You’re here with us, in the past.”

Good news, everyone! Eccentric millionaire Barnabas Collins has pulled off another daring rescue mission, reaching all the way back into the late 19th century, to prevent angry ancestor Quentin from turning into a broken telephone. This heroic customer service call lasted six months, with time out to pick fights with grandmothers and fire demons and lawyers and crazy ex-girlfriends. Naturally, it all came down to a miraculous last-second save, which Barnabas had nothing to do with and doesn’t even know about yet.

Quentin has passed through the ill-fated tenth of September and come out the other side, releasing the Collins family of 1969 from his terrible vengeance. Today is the first day of the rest of his life, which means we can all go home and celebrate by moving back into Collinwood, and finding a new monster to tangle with.

Except we’re not going to, because the 1897 storyline is so much fun that we’re going to stick around for weeks. So now we have to face the question that always haunts long-running serialized narrative, namely: What happens to a story, when the story is over?

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Episode 820: The Hand Shakedown

“This is a little more grisly than your usual request.”

There was a storm kicking up that night, one of those dry storms you get this time of year that are heavy on sound effects and light on moisture. The boss had a plan, or at least he said he did.

The gypsies were in town, he said. Black-robed, silent, faceless gypsies with curved scimitars and impenetrable cloaks, who could melt into the shadows and then appear over your shoulder, ready to chop something off and keep it as a souvenir. Some kind of unstoppable Persian ninja gypsy with a prop-closet sword, who needs an extra hand in a big hurry.

The boss said he saw them in somebody else’s dream, which figured. It’s just the kind of thing an android vengeance gypsy would do, show up in some hallucination next door just to let you know they’re en route. Everything’s got to be a legend with gypsies; they’re theater people with a bad case of mythology. But the boss had a plan.

Come on, he said. Let’s go out back and see what we can dig up.

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Episode 701: The Most Important Thing About Quentin

“Life was more exciting, when I was around.”

So, the lesson, I suppose, is that you shouldn’t lock up your relatives, build paneling over the door, and pretend that they went to France.

I mean, I understand the impulse. Quentin is selfish and mean, and practices dark sorcery. You’ve tried to kick him out of the house, but he just laughs, and keeps on drinking other people’s brandy. And then there’s a sale at Home Depot, and you think, This could be so easy…

The downside, of course, is that then your descendants come along and unseal the tomb, because they’re young and curious, and you forgot to write “Dangerous ancestor, do not open” on the entrance portal. Although they probably wouldn’t have paid attention anyway; descendants are dumb like that.

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Episode 675: The Unscooby Gang

“There’s something here that doesn’t make any sense.”

The curse is come upon us once again. The dark woods have claimed another.

Last night, a young woman, alone on the grounds of the estate, was disassembled by an unknown assailant, her life extinguished by a malevolent, savage beast that knows only hunger.

So, obviously, we can’t let this go on. I mean, at some point, you run out of day players.

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Episode 673: The Shambles

“The blast from that gun should’ve killed any living creature. And it should’ve.”

Eccentric millionaire Barnabas Collins is out on the grounds of his family estate in the middle of the night, hunting for werewolves by the light of the full moon.

He hears something moving in the woods — and as the vicious beast advances, Barnabas lets fly with a rifle shot, smacking the animal right in the heart. But this is a supernatural creature with the raw power of whatever demon cursed its malignant soul; it shrugs off the gunshot, and comes back for more.

Thinking quickly, Barnabas tosses the rifle aside, and prepares to beat the snarling beast to death with his cane.

You know, they don’t make eccentric millionaires like this anymore. It’s a lost art.

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