“I don’t share your confidence in that cane.”
Quentin Collins, former human being, has turned into a snarling werewolf that runs around in the woods, attacking people and causing unrest. Quentin’s nephew Jamison is out tonight, running away from Reverend Trask’s sleepaway punishment school, somewhere on the Collinwood grounds. Trask didn’t say “Release the hounds,” because you don’t have to at Collinwood. The hounds are provided free of charge by the management; it’s just one of the great estate’s many fatal perks.
So now Beth is out looking for Jamison, wielding a gun that she found in a drawer somewhere. She hears a growl, and turns to find the werewolf sitting on a boulder, waiting to pounce. As we all know, people are the most dangerous game, but werewolves have got to be a close second. It just stands to reason.