Tag Archives: pirates

Episode 1226: Eternal Invisible

“Umba… Umba… Man of no time… Let your will leave your body… Let your will be mine… Umba… Umba… Man of no time… Will leave body… Will be mine…”

We now have only four more weeks of Dark Shadows ahead of us, as Collinwood falls under the sway of several confusing ghosts. To take our minds off the looming pencils-down, let’s look to the future: specifically, April 1973, and the Gold Key comic books.

By this point in the television series, everybody basically agrees that there’s a 1970s status quo, with Elizabeth, Roger, Carolyn, David and sometimes Quentin living at Collinwood, and Barnabas bunking out at the Old House, with slight variations. It’s just Elizabeth, Roger and Quentin in the comics, and just Elizabeth and Carolyn in the comic strip, while Barnabas lives at Collinwood in the Lara Parker novels. But there’s always a stable structure based around the great estate, as a starting point for new stories.

With that basic structure in mind, there are two kinds of plots that the spinoffs can accommodate: #1) a new person arrives at Collinwood to make trouble, and #2) Barnabas and/or Quentin are sent off somewhere else.

That second story type is interesting, because it never happened on the show. Like most soap operas, the Dark Shadows story is tied to a specific town, and often to a specific mansion. The idea that Barnabas would travel to Venice, Cairo or Salem for a storyline would be unthinkable on the television show; they only had enough studio space for the drawing room, the Old House, the mausoleum and some woods, and could maybe stretch as far as Maggie’s house or Widow’s Hill if they were feeling particularly adventurous.

The only real analogues to the “Barnabas adventure” story on the show were his trips to 1897, Parallel Time and 1840, which were treated like exotic locations even though they were located in exactly the same house. That idea was picked up in the comics, which sent Barnabas hurtling into the past and the future of Collinwood, but they also used more exotic locales, as we’ll see today.

The question for the day is: What happens when you set Barnabas adrift in another fictional world? And the answer, obviously, is that he destroys everything and leaves no survivors.

Continue reading Episode 1226: Eternal Invisible

Episode 1201: Willie Loomis Must Die: The Movie

“You’re just as frightened as both of us!”

“Hurts… everything hurts!”

Five months ago, Willie Loomis snuck out to the Collins family mausoleum, looking for buried treasure. Opening a hidden mystery box, he unleashed one hundred and seventy-two years worth of hunger and fury into the world.

“Don’t! Don’t hurt me!”

His name is Barnabas Collins, and he has been using Willie as a housekeeper, a carpenter, an accomplice, a snack bar — and, now, as a patsy, who’ll take the fall for Barnabas’ crimes.

“Is it dark?”

Now Willie’s in the hospital with five bullets in his back, gunned down by law enforcement while trying to warn one of Barnabas’ victims.

“Is it dark outside?”

The vampire knows that if Willie tells the police what he was doing, then his secrets will be exposed. He has no choice: Willie Loomis must die.

“I’m afraid of the night! Don’t let it be dark, please! Don’t let be dark!”

But Willie has lost his mind, from pain and horror and fear. He is hopelessly insane, and he’s shipped off to a sanitarium, to live out the rest of his shattered life.

“Don’t hurt me! Please, don’t hurt me!”

And then seven months later, Barnabas needs him to come back and clean up after his new pet Frankenstein, and Willie says sure, no problem, we’re total besties.

So when Dark Shadows fans say that someone should remake the show, telling the same story but skipping the Dream Curse and the Leviathans, then you have to ask: if a writer isn’t desperately trying to fall downstairs and land on their feet every day to churn out another half-hour of daytime television by any means necessary… Does the story of Dark Shadows actually make any goddamn sense?

Continue reading Episode 1201: Willie Loomis Must Die: The Movie

Episode 1172: The Deck Chairs

“Slow agonizing death is the worst kind, you know!”

It’s three days till Christmas 1970, and here we are in the dying days of Dark Shadows, a show that has specialized almost exclusively in dying days since its ratings peak in October 1969. Don’t tell the 1970 audience, but between you and me, the show only has 15 weeks left to run, which means, if my recent posting schedule is any guide, that this blog will shudder to a stop somewhere around the middle of 2075.

So we should get back to The War for Dark Shadows, the ongoing struggle to define what kind of story Dark Shadows becomes when it’s not a half-hour daytime soap opera anymore. This battle has been raging for decades in books, movies, comic books and the hearts of children, and there’s a lot of it, so we’d better buckle down and start taking this seriously. I mean, those deck chairs aren’t going to rearrange themselves.

Continue reading Episode 1172: The Deck Chairs

Episode 1137: It’s Alive, Sort Of

“The underground vault below the unmarked tomb, of course!”

Lightning flashes, thunder crashes, the hunchback turns the wheel that pulls the pulley that hoists the creature to the rafters. The set explodes in enthusiastic bursts of galvanic excess. The crazed doctor squints as he peers at the ceiling, waiting for the moment when all the power of God’s creation will be at his disposal. More sparks, more zaps, and all of nature cries out — in exaltation or disgust, I know not which — as the operating table winds its way back down, to rest again on the floor.

The doctor rushes forward, craning his neck to catch even the mildest suspicion of success, hardly daring to hope, and there — in direct defiance of all the laws of God and nature — the dead man’s fingers shudder — twitch — and a pale hand rises from the resting position.

“Look!” the doctor gasps. “It’s moving! It’s — alive! It’s ALIVE!” And then the monster gets up, maybe thirty to forty minutes later.

Continue reading Episode 1137: It’s Alive, Sort Of

Episode 1109: The Last Straw

“Gerard, you took life from them once. Don’t do it again!”

“First, Gerard killed Quentin,” Tad explains. “And then, soon after that, Carrie and I died!”

“And then what happened?” Barnabas asks. He’s trying to figure out when we’re getting to the interesting part of this anecdote.

But never mind about that. Collinwood will crumble today, just like everyone thought it would four years ago. Turns out the vampire was a reprieve, not a cure; sooner or later, gravity reasserts itself, and Icarus takes a tumble into the sea. We’ll be leaving the Collins family as we know them, bound for the nineteenth century and points north, which means we’re not responsible for the future anymore, and Tad and Carrie can live or die in whatever order they choose.

Heads up, Collins family: Today is the last day of the rest of your life.

Continue reading Episode 1109: The Last Straw

Episode 1090: Today’s Ten Things That Make No Sense

“It’s a terrible thing to be frightened by something you can’t see!”

#1. So let me get this straight. Gerard is a ghost, and he’s evil, and he’s in charge of young David, who’s being intermittently possessed by another ghost named Tad. Gerard has left a note in an old book that tells a crew of dead pirates to wait for somebody to wave a green flag three times in the window of the tower room of a mansion that Gerard is haunting. David reads the note and decides that Gerard wants him to wave the flag, which will magically raise this circle of criminals and misfits from the dead, to do Gerard’s dark bidding.

Then David goes upstairs to the tower room, and finds that there really is a green flag there which nobody has noticed for the last hundred and thirty years. The boy waves the green flag twice, which causes the dirt on the pirates’ graves to bubble and boil, but before anything interesting happens, David suddenly realizes that Gerard doesn’t want him to wave the flag after all, and the ghost expresses his displeasure by messing around with a theremin for a while.

I don’t know what happens to the flag, maybe it’s supposed to sit up there in the tower room for another hundred and thirty years. Wake me up when we hit 2099, so I have some time to prepare.

Continue reading Episode 1090: Today’s Ten Things That Make No Sense

Episode 826: Hungarian Crime Story

“If I only knew how you died, maybe I would know how to banish you!”

Order in the court! The honorable Johnny Romana — King of the Gypsies! — presiding.

In today’s episode, the accused, Magda Rakosi, stands before a jury of her peers, charged with the theft of the Legendary Hand of Count Petofi, and the murder of Julianka, a miniscule gypsy witch who came to fetch the Hand back.

Magda actually did steal the Hand, but she was only indirectly responsible for Julianka’s death, so I’d call this a draw. As a tiebreaker, I’d like to point out that Magda is a major character played by Grayson Hall, one of the all-time most interesting actors to look at, so there’s no way she’s going to be executed by a crew of day players and walk-ons.

Still, having a gypsy trial in the secret room of the mausoleum sounds like a blast, so I’ll allow it. Proceed.

Continue reading Episode 826: Hungarian Crime Story